Description
Changelog
Reviews (0)

CM.gd - Godot Multiplayer Framework▗

CM.gd is a multiplayer game framework that abstracts Godot's multiplayer layer as objects and lets you create single-player, couch co-op multiplayer, and networked multiplayer from a single Godot project. Inspired by Photon and Mirror Networking.

▛ Features

▚ Flexible Player Joining Mechanism

This framework's player management allows for flexible player joining mechanisms. Want to join from controllers? Sure. Want to join over the network? Sure. Or mix and match them together in the same game; you can do that! (Think of Plate Up! or Overcooked's multiplayer. If you have ever played it)

▞ Multiplayer Organized into Nodes

This framework's nodes and objects are designed in an object-oriented manner. You can create a CMSession and configure it's player and network management features right away in the editor.

▜ Automatic Player/Peer Management

From the network connection process, peer/player replications, to cleanup, are done automatically by the framework.

▟ Built on top of Godot's Multiplayer APIs

The framework's networking is based on Godot's Multiplayer APIs. This means you can use the standard multiplayer APIs, multiplayer peers extensions, and other multiplayer addons with it.

Please check out the documentation to learn more about this framework.

Changelog for version 0.1.0

No changelog provided for this version.

Reviews

CM.gd - Multiplayer Framework has no reviews yet.

Login to write a review.

Consider supporting the creators!

If you enjoyed this asset consider supporting its creator. Follow the link below.