Description
Changelog
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GDAgent™

GDAgent™ is a professional AI development environment built natively into the Godot Editor. It brings your terminal-based AI agents — Claude Code, OpenCode, Antigravity CLI, Codex, and more — into a single organised workspace inside Godot, with a bundled Godot MCP that gives your agent direct access to your project.

⚠️ A 7-day free trial starts automatically on first launch — no account or credit card needed. After the trial, the plugin shows an activation prompt until a valid license key is entered.

What It Does

  • Native terminal workspace embedded in the Godot Editor.
  • Multi-agent support — run multiple AI agents simultaneously in split-view layouts.
  • Workspace restore — sessions, layouts, and tabs persist across editor restarts.
  • Bundled Godot MCP — gives your AI agent direct access to modify scenes, control the runtime, and change project settings.
  • First-run setup that auto-detects your installed AI CLI tools.
  • Built-in prompt library with templates for common Godot tasks.
  • Bring your own API keys — GDAgent does not manage or store your credentials.

Exposed Godot MCP Tools (Tooling Provided)

When using a compatible agent, GDAgent equips it with a rich suite of editor-integrated tools:

  • docs: Queries Godot's built-in ClassDB documentation database for classes, method signatures, and properties live.
  • scene: Manage scenes in the editor (open, save, close, instantiate).
  • node: Query, create, update properties (with vector/color auto-conversion), reparent, delete nodes, wire signals, and set Control layouts in the active scene tree.
  • script: Read, write, and safely edit GDScript/C# files with built-in validation checks.
  • project: Inspect/update project settings, inputs, and autoload singletons.
  • animation: Inspect/modify AnimationPlayer tracks, keys, and playback.
  • map: Edit 2D TileMapLayers and 3D GridMaps.
  • resource: Manage external resources (materials, shapes, themes).
  • runtime: Control play mode (start/stop), query active node trees, synthesize user inputs, and capture screenshots for visual AI reasoning.

Note: All editor modifications are integrated with Godot's UndoRedo system, allowing you to press Ctrl+Z to instantly revert any action taken by the AI.

Supported AI Tools

  • Claude Code (Anthropic)
  • OpenCode
  • Antigravity CLI (Google)
  • Aider
  • OpenAI Codex CLI
  • GitHub Copilot CLI
  • Mistral Vibe

Local model support available via compatible CLI tools.

Security & Native Binaries

GDAgent values developer privacy and security. The plugin includes three precompiled native binaries to manage OS pseudo-terminals (PTYs) and host the Model Context Protocol (MCP) server.

  • Terminal GDExtension (libgdagent.so / gdagent.dll): Powers native in-editor terminal sessions.
  • MCP GDExtension Server (libgodot_mcp.so / godot_mcp.dll): Runs the MCP server in the editor.
  • MCP Bridge Helper (gdagent-mcp / gdagent-mcp.exe): Lightweight bridge translating client stdio stream to editor TCP stream.

Security & Privacy Guarantees:

  1. Local-Only: Communication between the bridge helper and editor server is strictly bound to the loopback interface (127.0.0.1). No ports are exposed to the network.
  2. No Code Exfiltration: GDAgent never sends your code, scripts, or assets to remote servers. All AI requests go directly to your chosen local CLI agent's official APIs.
  3. Integrity Validation: Cryptographic signatures (.sig) next to the libraries are validated on startup using an embedded public key (via Ed25519) to ensure binaries haven't been tampered with.
  4. Clean Game Exports: GDAgent automatically strips all GDAgent and MCP directories and binaries from your exported game builds.

Requirements

  • Godot 4.6 or later
  • Windows 11 or Linux x86_64
  • A GDAgent license key — free trial starts on first launch

macOS and Android support are planned.

Pricing

7-day free trial, after that $9.99 one-time at https://gdagent.dev — no subscription. Unlimited updates included while maintained.

Links

  • Website: https://gdagent.dev
  • Documentation: https://gdagent.dev/docs
  • Security & Binaries: https://gdagent.dev/docs/reference/packaged-binaries
  • MCP Tools Reference: https://gdagent.dev/docs/reference/mcp-tools
  • Support: [email protected]

Legal

GDAgent is not affiliated with or endorsed by the Godot Foundation. By installing or using GDAgent, you agree to the GDAgent EULA and Terms of Service: gdagent.dev/terms

Changelog for version 1.6.0

No changelog provided for this version.

Reviews (1)

Not recommended by Jack Crow - 04 June 2026

Would not recommend trying to use a tool that runs arbitrary packaged binaries and doesn't even provide a list of tooling provided - in the install or docs.

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