GDAgent™
GDAgent™ is a professional AI development environment built natively into the Godot Editor. It brings your terminal-based AI agents — Claude Code, OpenCode, Antigravity CLI, Codex, and more — into a single organised workspace inside Godot, with a bundled Godot MCP that gives your agent direct access to your project.
⚠️ A 7-day free trial starts automatically on first launch — no account or credit card needed. After the trial, the plugin shows an activation prompt until a valid license key is entered.
What It Does
- Native terminal workspace embedded in the Godot Editor.
- Multi-agent support — run multiple AI agents simultaneously in split-view layouts.
- Workspace restore — sessions, layouts, and tabs persist across editor restarts.
- Bundled Godot MCP — gives your AI agent direct access to modify scenes, control the runtime, and change project settings.
- First-run setup that auto-detects your installed AI CLI tools.
- Built-in prompt library with templates for common Godot tasks.
- Bring your own API keys — GDAgent does not manage or store your credentials.
Exposed Godot MCP Tools (Tooling Provided)
When using a compatible agent, GDAgent equips it with a rich suite of editor-integrated tools:
- docs: Queries Godot's built-in ClassDB documentation database for classes, method signatures, and properties live.
- scene: Manage scenes in the editor (open, save, close, instantiate).
- node: Query, create, update properties (with vector/color auto-conversion), reparent, delete nodes, wire signals, and set Control layouts in the active scene tree.
- script: Read, write, and safely edit GDScript/C# files with built-in validation checks.
- project: Inspect/update project settings, inputs, and autoload singletons.
- animation: Inspect/modify AnimationPlayer tracks, keys, and playback.
- map: Edit 2D TileMapLayers and 3D GridMaps.
- resource: Manage external resources (materials, shapes, themes).
- runtime: Control play mode (start/stop), query active node trees, synthesize user inputs, and capture screenshots for visual AI reasoning.
Note: All editor modifications are integrated with Godot's UndoRedo system, allowing you to press Ctrl+Z to instantly revert any action taken by the AI.
Supported AI Tools
- Claude Code (Anthropic)
- OpenCode
- Antigravity CLI (Google)
- Aider
- OpenAI Codex CLI
- GitHub Copilot CLI
- Mistral Vibe
Local model support available via compatible CLI tools.
Security & Native Binaries
GDAgent values developer privacy and security. The plugin includes three precompiled native binaries to manage OS pseudo-terminals (PTYs) and host the Model Context Protocol (MCP) server.
- Terminal GDExtension (
libgdagent.so/gdagent.dll): Powers native in-editor terminal sessions. - MCP GDExtension Server (
libgodot_mcp.so/godot_mcp.dll): Runs the MCP server in the editor. - MCP Bridge Helper (
gdagent-mcp/gdagent-mcp.exe): Lightweight bridge translating client stdio stream to editor TCP stream.
Security & Privacy Guarantees:
- Local-Only: Communication between the bridge helper and editor server is strictly bound to the loopback interface (
127.0.0.1). No ports are exposed to the network. - No Code Exfiltration: GDAgent never sends your code, scripts, or assets to remote servers. All AI requests go directly to your chosen local CLI agent's official APIs.
- Integrity Validation: Cryptographic signatures (
.sig) next to the libraries are validated on startup using an embedded public key (via Ed25519) to ensure binaries haven't been tampered with. - Clean Game Exports: GDAgent automatically strips all GDAgent and MCP directories and binaries from your exported game builds.
Requirements
- Godot 4.6 or later
- Windows 11 or Linux x86_64
- A GDAgent license key — free trial starts on first launch
macOS and Android support are planned.
Pricing
7-day free trial, after that $9.99 one-time at https://gdagent.dev — no subscription. Unlimited updates included while maintained.
Links
- Website: https://gdagent.dev
- Documentation: https://gdagent.dev/docs
- Security & Binaries: https://gdagent.dev/docs/reference/packaged-binaries
- MCP Tools Reference: https://gdagent.dev/docs/reference/mcp-tools
- Support: [email protected]
Legal
GDAgent is not affiliated with or endorsed by the Godot Foundation. By installing or using GDAgent, you agree to the GDAgent EULA and Terms of Service: gdagent.dev/terms
Changelog for version 1.6.0
No changelog provided for this version.
Reviews (1)
Would not recommend trying to use a tool that runs arbitrary packaged binaries and doesn't even provide a list of tooling provided - in the install or docs.
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